Created 31 Aug 2025

1. Circle Inversion

In this first part, before we even talk about complex numbers, we're going to build up some intuition for a fancy transformation of the plane called "inversion". This will be extremely useful in the next part, when we build on this to derive Möbius maps.

Background: Interactive Intuition

When solving 2D geometry problems, usually we want to find some transformation of the plane that makes our problem easier to solve.

Most people are familiar with linear transformations, like rotation, reflection, or scaling (zooming in/out). Play around with the interactive toy below:

Linear Transformations

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Circle Inversion is another transformation of the plane, but it's nonlinear, which means it does some wild things. Drag the slider below to see what it looks like:

Circle Inversion

originalinverted

We have a dotted reference circle, and we're performing an "inversion of the plane" about this circle.

Notice how the inside of the reference circle gets mapped to the outside, and vice versa. (It's easier to see this in polar coordinates)

In the visualisation above, inversion distorts each of the shapes, except for the circle, which only changes size. This is a key property of inversion: circles map to circles (or lines). We'll explore this more later.

Notice that points close to the centre get mapped very far away, whereas points near the dotted circle stay near it.

Also notice how the lines of the cartesian grid change: the gridlines meet at right angles, and after inverting, although the gridlines have become curved, they still meet at right angles! (Imagine zooming into a meeting point until the curved lines become basically straight)

You can see the angle at the meeting point is also preserved for the edges of the triangle meeting at a vertex (it's 60 degrees initially, and still 60 degrees after you slide the slider all the way to the right). This angle preservation property turns out to be true for any two (sufficiently smooth) curves that meet at a point.

Let's state this neatly:

If two curves meet at an angle α\alpha, then after inversion, the two inverted curves will still meet at an angle α\alpha. 1
invertαα
This property, of preserving meeting angles of curves, is called being a conformal map. I think it's pretty cool - even though inversion is this crazy operation that flips a plane inside-out, it still preserves angles!
Summarized: Inversion is a conformal map.

The Formal Definition

Defn. (Inversion)
Let CC be a reference circle with centre OO and positive radius rr.
We define inversion about CC to be the transformation of the plane that does the following:
  • for any point AA, we send AA to the point AA^* lying on ray OAOA such that length OA=r2OAOA^* = \frac{r^2}{OA}.
OrAA*
You can visualise this as follows: in the diagram above, as AA moves closer and closer to OO along the coloured line, the point AA^* will slide rapidly further and further away along the coloured line.
This alludes to an issue: our definition does not work when A=OA=O, since AA^* would have to be infinitely far away. To fix this, we add a special point at infinity to the plane, denoted PP_\infty, and define that OO is sent to PP_\infty and vice versa. You can think of this as saying "r20=\frac{r^2}{0} = \infty" and "r2=0\frac{r^2}{\infty} = 0".
Example.
Points on the reference circle stay fixed under inversion. (Try to show this using the formal definition, then go back to the interactive visualisation to check it looks plausible!)
Example.
The value of rr is actually irrelevant - since, in the diagram above, we have OA=r21OAOA^* = r^2 \cdot \frac{1}{OA}, doing an inversion about a circle of radius rr is equivalent to inverting with radius 1, and then scaling with scale factor r2r^2. So, up to zooming in/out, all inversions about OO are the same.
Just like reflection, inversion is self-inverse - if you do it twice, the second transformation undoes the first one. In other words, inversion swaps pairs of points (e.g. in the diagram above, AA gets sent to AA^*, and AA^* gets sent to AA).

Where Do Circles Go?

As we mentioned earlier, it's an interesting fact that inversion sends circles to circles. Let's try to look at this in more detail.

Inversion - where do circles go?


Drag the solid circle around to see how inversion works on circles.

The gray dotted reference circle is the circle about which we invert. The solid coloured circle gets inverted to the dashed coloured circle (and vice versa, since recall inversion is self-inverse).

The moving line shows how specific points on the circle are inverted.

As you can see, it looks like inversion sends circles to circles! However, sometimes something interesting happens...

Try moving the solid circle so that it passes through the centre of inversion (that is, the centre of the gray dotted circle). What happens to the inversion result, and why?

Defn. (cline)
Instead of saying "circles and lines" all the time, we define a cline to be a circle or a line.
By now, hopefully your intuition agrees that: a line is just a circle with infinite radius. Every ordinary line passes through our special "point at infinity", PP_\infty, and no circle passes through it. In other words, a cline is a line if and only if it passes through PP_\infty.
Now we can phrase our observation as:
Inversion sends clines to clines.

This property is what makes inversion so powerful for solving problems - inversion lets us turn circles (which are tricky to deal with) into lines (which are easy to deal with).

It might not seem like it right now, but recall that the end goal of this book is to teach you about Möbius maps, which are a topic in complex analysis. So far, we've only introduced inversion. But I promise that in the next part, all the intuition you will build in this part, will be 100000% worth it.

Example Problem

To try and get our heads around some of the key properties of inversion that we've discussed so far, let's use inversion to destroy this maths olympiad problem from EGMO.

Let ABC\triangle ABC be a right triangle with C=90\angle C = 90^{\circ} and let XX and YY be points in the interiors of CACA and CBCB, respectively. Construct four circles passing through CC, centred at A,B,X,YA, B, X, Y . Prove that the four points lying on at exactly two of these four circles are concyclic (i.e. lie on a common circle).
CABXY
Solution.
Since CC has a lot of circles passing through it, we will invert about CC (so that all those circles turn into lines).
This problem is a good demonstration of how powerful inversion can be, when you have a lot of circles passing through a single point. We've also found a use for the key properties of inversion that we discussed earlier.

Key Properties: Pop Quiz

Here's a little test of everything we've learned so far - there are also a couple of unseen statements, so if you're not sure about any of the statements, go back to the interactive displays and experiment away!

Select all statements that are true:




Hopefully you now love inversion as much as I do. In the next part, we're going to neatly describe inversion using the complex plane, and use it to derive Möbius maps.

  1. This is hard to prove using pure Euclidean geometry, since we need the notion of "tangent lines" to curves, meaning we need the notion of a 2D derivative. This is where complex analysis is useful!

The source code for this project can be found here. You can contact me (the author) via my homepage.